We have a variety of training programmes catered for you and your team, all aimed at educating and equipping you with skills and tools for the immersive media industry.
The general training encompasses a basic introduction of the immersive media industry; understanding what it is about and how it can bring value to you and your team.
The developer training will have two tracks: Basic Developer Training and Advanced Developer Training, each with its own objectives based on the trainees' background and skill level.
The artist training touches upon the art tools needed to specifically create mixed reality applications on the HoloLens 2.
This course serves as an introduction to immersive media and the various ways that it can bring value to you and your team. The course content can also be customised according to your needs so reach out to us to scope out your desired goals.
- Introduction to Extended Reality (what is AR/VR/MR)
- Devices currently available in the market
- Current applications and use-cases
- Scoping possible use-cases for your industry
Basic Developer Training
The basic developer training aims to provide insights into app development on the HoloLens 2. The course aims at allowing trainees to be able to develop their first basic applications on the HoloLens 2 without having to search for tutorials/resources online on their own. The course smoothens the learning curve and can save you 2-3 months of self-directed learning online.
- Introduction to the HoloLens 2
- Develop mixed reality apps for the HoloLens 2 via Unity
- Code using C#
- HoloLens 2 interactions: gaze, gesture, voice, spatial mapping
- Software Development Kit (SDKs) and Application Programming Interface (APIs)
Advanced Developer Training
The advanced developer training is targeted at those who already have prior experience and background in coding and app development. The course will aim to teach more advanced functionalities available on the HoloLens 2. The objective is to train you to have the ability to build your own internal development team so that you will not have to be reliant on your vendors.
- Custom spectator view
- Remote rendering
- Spatial anchors
- Network experiences
This course exposes you to the art side of mixed reality app development; delving into considerations such as creating optimised art models, conceptualising engaging storyboards and intuitive user experiences.
- Optimised art models
- Storyboarding and app flow
- UI/UX considerations in mixed reality apps
- Mood board design